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C++ Design Gameplay Engineering Team Based Projects UE4 UI Implementation

Nesis^3 – UI & Environment Behaviors

Overview: Nesis3 immerses players in a 3D puzzle platformer adventure, where they harness telekinetic powers to manipulate objects, unravel intricate puzzles, and traverse diverse levels. UI Implementation: UI Outline for Nesis3 Game Pause Menu: Following collaboration with designers and the UI/UX artist, we developed the initial flowchart depicting the in-game pause menu. This diagram was […]

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AI Engineering C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Player Controls & Mind Controlled Enemies

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: Process: 1. Brainstorming with team. In collaboration with the design team, […]

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C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Movement System

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: The objective of the project is to implement a dynamic movement […]

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C++ Gameplay Engineering Team Based Projects UE4

Valkyrie Quest – Player Controller

Overview: For this project, I was the lead engineer for player controller. I worked directly with 3 designers and 4 artists to develop the mechanics and implement all art assets for the player character in Valkyrie Quest. Specifications: Behaviors: There must be 2 versions of the player, one without a weapon and one with a […]

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AI Engineering C++ Design Team Based Projects UE4

Valkyrie Quest – Skeleton Enemies

Overview: For this project, I was lead designer and engineer on a team project to develop a ranged enemy AI. I worked with 5 designers and 6 engineers to solve the needs of creating an engaging combat experience for the players of Valkyrie Quest. Specifications: Behaviors: Has a default idle state. Has Unreal AI Perception […]

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AI Engineering C++ Team Based Projects UE4

Valkyrie Quest – Wolf Enemies

Overview: For this project, I was lead designer and engineer on a team project to develop a melee enemy AI. I worked with 5 designers and 6 engineers to solve the needs of creating an engaging combat experience for the players of Valkyrie Quest. Specifications: Behaviors: Has a default idle state. Has Unreal AI Perception […]

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3D Graphics C++ Team Based Projects UE4

Valkyrie Quest – Dynamic Snow

Overview: For this project, I was lead engineer on a team project to develop a system in which the snow under the feet of the player and NPC would imprint when stepping upon it in Valkyrie Quest. Specifications: Behaviors: Through the use of virtual textures we are able to determine the order of the different […]

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AI Engineering C++ Design Gameplay Engineering UE4 UI Engineering UI Implementation

Zombie Slayer – AI & Player Controls

3D top-down bullet shooting zombie-slaying game where the player must kill all the zombies in the city to help save it.

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C Custom Engine Gameplay Engineering Team Based Projects

Alpacadores – VFX & Turn-Based Abilities

What is Alpacadores? Alpacadores is a 2D turn-based RPG combat game where you create a team of powerful battle alpacas in luchador underwear masks to fight another team of alpacas in combat. This game was created using an engine provided by the teachers and was a semester-long project starting in the fall semester of my […]