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C Custom Engine Gameplay Engineering Team Based Projects

Alpacadores – VFX & Turn-Based Abilities

What is Alpacadores?

Alpacadores is a 2D turn-based RPG combat game where you create a team of powerful battle alpacas in luchador underwear masks to fight another team of alpacas in combat.

This game was created using an engine provided by the teachers and was a semester-long project starting in the fall semester of my freshman year. The team consisted of three engineers.

What did I work on in Alpacadores?

My main responsibilities for this game were to create the front-facing mechanics for the player and combat designer. These mechanics include all the attacks and animations for the player.

Engineer Responsibilities:

  • Developing functionality for all attacks using function pointers from the buttons to the attacking functions.
  • Creating goofy animations for the alpacas when attacking.
  • Create the ultimate ability system for the alpaca teams.

Designer Responsibilities

  • Playtest the combat and make sure it was balanced and fair.
  • Use player feedback to make adjust the amount of damage and healing.

Examples of my work in Alpacadores?

Here is an example of some of the attacks being used by both the AI and the player.

What did I learn while working on Alpacadores?

This was my first game project, and it was actually one of the most fun projects I worked on at DigiPen. Looking back at it now, I realize that it doesn’t take a large team to make a fun game.

Project Takeaways:

  • Having clear and kind communication can really take a project to the next level. Being direct with what needs to get done, setting those deadlines, and holding one another to them definitely made all the difference on this team.