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AI Engineering C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Player Controls & Mind Controlled Enemies

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: Process: 1. Brainstorming with team. In collaboration with the design team, […]

Categories
C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Movement System

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: The objective of the project is to implement a dynamic movement […]