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C++ Design Gameplay Engineering Team Based Projects UE4 UI Implementation

Nesis^3 – UI & Environment Behaviors

Overview: Nesis3 immerses players in a 3D puzzle platformer adventure, where they harness telekinetic powers to manipulate objects, unravel intricate puzzles, and traverse diverse levels. UI Implementation: UI Outline for Nesis3 Game Pause Menu: Following collaboration with designers and the UI/UX artist, we developed the initial flowchart depicting the in-game pause menu. This diagram was […]

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AI Engineering C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Player Controls & Mind Controlled Enemies

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: Process: 1. Brainstorming with team. In collaboration with the design team, […]

Categories
C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Movement System

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: The objective of the project is to implement a dynamic movement […]

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AI Engineering C++ Design Gameplay Engineering UE4 UI Engineering UI Implementation

Zombie Slayer – AI & Player Controls

3D top-down bullet shooting zombie-slaying game where the player must kill all the zombies in the city to help save it.