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AI Engineering C# Gameplay Engineering Team Based Projects UI Engineering UI Implementation Unity

Psychohazard – Player Controls & Mind Controlled Enemies

Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: Process: 1. Brainstorming with team. In collaboration with the design team, […]

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AI Engineering C++ Design Team Based Projects UE4

Valkyrie Quest – Skeleton Enemies

Overview: For this project, I was lead designer and engineer on a team project to develop a ranged enemy AI. I worked with 5 designers and 6 engineers to solve the needs of creating an engaging combat experience for the players of Valkyrie Quest. Specifications: Behaviors: Has a default idle state. Has Unreal AI Perception […]

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AI Engineering C++ Team Based Projects UE4

Valkyrie Quest – Wolf Enemies

Overview: For this project, I was lead designer and engineer on a team project to develop a melee enemy AI. I worked with 5 designers and 6 engineers to solve the needs of creating an engaging combat experience for the players of Valkyrie Quest. Specifications: Behaviors: Has a default idle state. Has Unreal AI Perception […]

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AI Engineering C++ Design Gameplay Engineering UE4 UI Engineering UI Implementation

Zombie Slayer – AI & Player Controls

3D top-down bullet shooting zombie-slaying game where the player must kill all the zombies in the city to help save it.