Overview: Nesis3 immerses players in a 3D puzzle platformer adventure, where they harness telekinetic powers to manipulate objects, unravel intricate puzzles, and traverse diverse levels. UI Implementation: UI Outline for Nesis3 Game Pause Menu: Following collaboration with designers and the UI/UX artist, we developed the initial flowchart depicting the in-game pause menu. This diagram was […]
Category: Gameplay Engineering
Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: Process: 1. Brainstorming with team. In collaboration with the design team, […]
Overview of Game: Psychohazard is a top-down, turn-based strategy game where you assume the role of an alien monster imprisoned aboard a spaceship. Utilizing your unique ability to control the ship’s inhabitants, you must navigate through challenges and obstacles to secure your freedom. Objective: The objective of the project is to implement a dynamic movement […]
Overview: For this project, I was the lead engineer for player controller. I worked directly with 3 designers and 4 artists to develop the mechanics and implement all art assets for the player character in Valkyrie Quest. Specifications: Behaviors: There must be 2 versions of the player, one without a weapon and one with a […]
3D top-down bullet shooting zombie-slaying game where the player must kill all the zombies in the city to help save it.
What is Alpacadores? Alpacadores is a 2D turn-based RPG combat game where you create a team of powerful battle alpacas in luchador underwear masks to fight another team of alpacas in combat. This game was created using an engine provided by the teachers and was a semester-long project starting in the fall semester of my […]